// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osuTK; namespace osu.Game.Rulesets.Osu.Edit { public partial class OsuDistanceSnapProvider : ComposerDistanceSnapProvider { protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after) { float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime()); float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position); return actualDistance / expectedDistance; } protected override bool AdjustDistanceSpacing(GlobalAction action, float amount) { // To allow better visualisation, ensure that the spacing grid is visible before adjusting. DistanceSnapToggle.Value = TernaryState.True; return base.AdjustDistanceSpacing(action, amount); } } }