// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Match; using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osu.Game.Screens.OnlinePlay.Multiplayer.Participants; using osu.Game.Users; using ParticipantsList = osu.Game.Screens.OnlinePlay.Multiplayer.Participants.ParticipantsList; namespace osu.Game.Screens.OnlinePlay.Multiplayer { [Cached] public class MultiplayerMatchSubScreen : RoomSubScreen { public override string Title { get; } public override string ShortTitle => "room"; [Resolved] private StatefulMultiplayerClient client { get; set; } [Cached] private OngoingOperationTracker gameplayStartTracker = new OngoingOperationTracker(); private MultiplayerMatchSettingsOverlay settingsOverlay; private IBindable isConnected; public MultiplayerMatchSubScreen(Room room) { Title = room.RoomID.Value == null ? "New room" : room.Name.Value; Activity.Value = new UserActivity.InLobby(room); } [BackgroundDependencyLoader] private void load() { InternalChildren = new Drawable[] { new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Horizontal = 105, Vertical = 20 }, Child = new GridContainer { RelativeSizeAxes = Axes.Both, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), new Dimension(), }, Content = new[] { new Drawable[] { new MultiplayerMatchHeader { OpenSettings = () => settingsOverlay.Show() } }, new Drawable[] { new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Horizontal = 5, Vertical = 10 }, Child = new GridContainer { RelativeSizeAxes = Axes.Both, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }, Content = new[] { new Drawable[] { new ParticipantsListHeader() }, new Drawable[] { new ParticipantsList { RelativeSizeAxes = Axes.Both }, } } } }, new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Horizontal = 5 }, Children = new Drawable[] { new OverlinedHeader("Beatmap"), new BeatmapSelectionControl { RelativeSizeAxes = Axes.X } } } } } } }, new Drawable[] { new GridContainer { RelativeSizeAxes = Axes.Both, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }, Content = new[] { new Drawable[] { new OverlinedHeader("Chat") }, new Drawable[] { new MatchChatDisplay { RelativeSizeAxes = Axes.Both } } } } } }, } } }, new Drawable[] { new MultiplayerMatchFooter { SelectedItem = { BindTarget = SelectedItem } } } }, RowDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.AutoSize), } }, settingsOverlay = new MultiplayerMatchSettingsOverlay { RelativeSizeAxes = Axes.Both, State = { Value = client.Room == null ? Visibility.Visible : Visibility.Hidden } } }; } protected override void LoadComplete() { base.LoadComplete(); Playlist.BindCollectionChanged(onPlaylistChanged, true); client.LoadRequested += onLoadRequested; isConnected = client.IsConnected.GetBoundCopy(); isConnected.BindValueChanged(connected => { if (!connected.NewValue) Schedule(this.Exit); }, true); } public override bool OnBackButton() { if (client.Room != null && settingsOverlay.State.Value == Visibility.Visible) { settingsOverlay.Hide(); return true; } return base.OnBackButton(); } private void onPlaylistChanged(object sender, NotifyCollectionChangedEventArgs e) => SelectedItem.Value = Playlist.FirstOrDefault(); private void onLoadRequested() { Debug.Assert(client.Room != null); int[] userIds = client.Room.Users.Where(u => u.State >= MultiplayerUserState.WaitingForLoad).Select(u => u.UserID).ToArray(); StartPlay(() => new MultiplayerPlayer(SelectedItem.Value, userIds)); gameplayStartTracker.EndOperation(); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (client != null) client.LoadRequested -= onLoadRequested; } } }