// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Catch.Objects; namespace osu.Game.Rulesets.Catch.Skinning.Legacy { internal class LegacyFruitPiece : LegacyCatchHitObjectPiece { protected override void LoadComplete() { base.LoadComplete(); IndexInBeatmap.BindValueChanged(index => { setTexture(Fruit.GetVisualRepresentation(index.NewValue)); }, true); } private void setTexture(FruitVisualRepresentation visualRepresentation) { switch (visualRepresentation) { case FruitVisualRepresentation.Pear: SetTexture(Skin.GetTexture("fruit-pear"), Skin.GetTexture("fruit-pear-overlay")); break; case FruitVisualRepresentation.Grape: SetTexture(Skin.GetTexture("fruit-grapes"), Skin.GetTexture("fruit-grapes-overlay")); break; case FruitVisualRepresentation.Pineapple: SetTexture(Skin.GetTexture("fruit-apple"), Skin.GetTexture("fruit-apple-overlay")); break; case FruitVisualRepresentation.Raspberry: SetTexture(Skin.GetTexture("fruit-orange"), Skin.GetTexture("fruit-orange-overlay")); break; } } } }