// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; namespace osu.Game.Rulesets.Scoring { public enum HitResult { /// /// Indicates that the object has not been judged yet. /// [Description(@"")] None, /// /// Indicates that the object has been judged as a miss. /// /// /// This miss window should determine how early a hit can be before it is considered for judgement (as opposed to being ignored as /// "too far in the future). It should also define when a forced miss should be triggered (as a result of no user input in time). /// [Description(@"Miss")] Miss, [Description(@"Meh")] Meh, /// /// Optional judgement. /// [Description(@"OK")] Ok, [Description(@"Good")] Good, [Description(@"Great")] Great, /// /// Optional judgement. /// [Description(@"Perfect")] Perfect, SmallTickHit, SmallTickMiss, LargeTickHit, LargeTickMiss, } }