// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Online.Multiplayer; using osuTK; namespace osu.Game.Tournament { internal partial class SaveChangesOverlay : CompositeDrawable { [Resolved] private TournamentGame tournamentGame { get; set; } = null!; private string? lastSerialisedLadder; private readonly TourneyButton saveChangesButton; public SaveChangesOverlay() { RelativeSizeAxes = Axes.Both; InternalChild = new Container { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Position = new Vector2(5), CornerRadius = 10, Masking = true, AutoSizeAxes = Axes.Both, Children = new Drawable[] { new Box { Colour = OsuColour.Gray(0.2f), RelativeSizeAxes = Axes.Both, }, saveChangesButton = new TourneyButton { Text = "Save Changes", Width = 140, Height = 50, Padding = new MarginPadding { Top = 10, Left = 10, }, Margin = new MarginPadding { Right = 10, Bottom = 10, }, Action = saveChanges, // Enabled = { Value = false }, }, } }; } protected override void LoadComplete() { base.LoadComplete(); scheduleNextCheck(); } private async Task checkForChanges() { string serialisedLadder = await Task.Run(() => tournamentGame.GetSerialisedLadder()).ConfigureAwait(false); // If a save hasn't been triggered by the user yet, populate the initial value lastSerialisedLadder ??= serialisedLadder; if (lastSerialisedLadder != serialisedLadder && !saveChangesButton.Enabled.Value) { saveChangesButton.Enabled.Value = true; saveChangesButton.Background .FadeColour(saveChangesButton.BackgroundColour.Lighten(0.5f), 500, Easing.In).Then() .FadeColour(saveChangesButton.BackgroundColour, 500, Easing.Out) .Loop(); } scheduleNextCheck(); } private void scheduleNextCheck() => Scheduler.AddDelayed(() => checkForChanges().FireAndForget(), 1000); private void saveChanges() { tournamentGame.SaveChanges(); lastSerialisedLadder = tournamentGame.GetSerialisedLadder(); saveChangesButton.Enabled.Value = false; saveChangesButton.Background.FadeColour(saveChangesButton.BackgroundColour, 500); } } }