// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.UI.Scrolling.Algorithms { public class ConstantScrollAlgorithm : IScrollAlgorithm { public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength) { var adjustedTime = TimeAt(-offset, originTime, timeRange, scrollLength); return adjustedTime - timeRange; } public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) { // At the hitobject's end time, the hitobject will be positioned such that its end rests at the origin. // This results in a negative-position value, and the absolute of it indicates the length of the hitobject. return -PositionAt(startTime, endTime, timeRange, scrollLength); } public float PositionAt(double time, double currentTime, double timeRange, float scrollLength) => (float)((time - currentTime) / timeRange * scrollLength); public double TimeAt(float position, double currentTime, double timeRange, float scrollLength) => position * timeRange / scrollLength + currentTime; public void Reset() { } } }