// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects.Types; using osuTK; namespace osu.Game.Rulesets.Objects { public static class SliderPathExtensions { /// /// Snaps the provided 's duration using the . /// public static void SnapTo(this THitObject hitObject, IDistanceSnapProvider? snapProvider) where THitObject : HitObject, IHasPath { hitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(hitObject, (float)hitObject.Path.CalculatedDistance) ?? hitObject.Path.CalculatedDistance; } /// /// Reverse the direction of this path. /// /// The . /// The positional offset of the resulting path. It should be added to the start position of this path. public static void Reverse(this SliderPath sliderPath, out Vector2 positionalOffset) { var controlPoints = sliderPath.ControlPoints; var inheritedLinearPoints = controlPoints.Where(p => sliderPath.PointsInSegment(p)[0].Type == PathType.LINEAR && p.Type == null).ToList(); // Inherited points after a linear point, as well as the first control point if it inherited, // should be treated as linear points, so their types are temporarily changed to linear. inheritedLinearPoints.ForEach(p => p.Type = PathType.LINEAR); double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray(); // Remove segments after the end of the slider. for (int numSegmentsToRemove = segmentEnds.Count(se => se >= 1) - 1; numSegmentsToRemove > 0 && controlPoints.Count > 0;) { if (controlPoints.Last().Type is not null) { numSegmentsToRemove--; segmentEnds = segmentEnds[..^1]; } controlPoints.RemoveAt(controlPoints.Count - 1); } // Restore original control point types. inheritedLinearPoints.ForEach(p => p.Type = null); // Recalculate middle perfect curve control points at the end of the slider path. if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PERFECT_CURVE && controlPoints[^2].Type == null && segmentEnds.Any()) { double lastSegmentStart = segmentEnds.Length > 1 ? segmentEnds[^2] : 0; double lastSegmentEnd = segmentEnds[^1]; var circleArcPath = new List(); sliderPath.GetPathToProgress(circleArcPath, lastSegmentStart / lastSegmentEnd, 1); controlPoints[^2].Position = circleArcPath[circleArcPath.Count / 2]; } sliderPath.reverseControlPoints(out positionalOffset); } /// /// Reverses the order of the provided 's s. /// /// The . /// The positional offset of the resulting path. It should be added to the start position of this path. private static void reverseControlPoints(this SliderPath sliderPath, out Vector2 positionalOffset) { var points = sliderPath.ControlPoints.ToArray(); positionalOffset = sliderPath.PositionAt(1); sliderPath.ControlPoints.Clear(); PathType? lastType = null; for (int i = 0; i < points.Length; i++) { var p = points[i]; p.Position -= positionalOffset; // propagate types forwards to last null type if (i == points.Length - 1) { p.Type = lastType; p.Position = Vector2.Zero; } else if (p.Type != null) (p.Type, lastType) = (lastType, p.Type); sliderPath.ControlPoints.Insert(0, p); } } } }