// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Osu.Configuration; namespace osu.Game.Rulesets.Osu.UI { public class OsuSettingsSubsection : RulesetSettingsSubsection { protected override string Header => "osu!"; public OsuSettingsSubsection(Ruleset ruleset) : base(ruleset) { } [BackgroundDependencyLoader] private void load() { var config = (OsuRulesetConfigManager)Config; Children = new Drawable[] { new SettingsCheckbox { LabelText = "Snaking in sliders", Current = config.GetBindable(OsuRulesetSetting.SnakingInSliders) }, new SettingsCheckbox { LabelText = "Snaking out sliders", Current = config.GetBindable(OsuRulesetSetting.SnakingOutSliders) }, new SettingsCheckbox { LabelText = "Cursor trail", Current = config.GetBindable(OsuRulesetSetting.ShowCursorTrail) }, }; } } }