// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics.Sprites; using osu.Game.Overlays.Dialog; namespace osu.Game.Screens.Edit { public partial class SaveRequiredPopupDialog : PopupDialog { public SaveRequiredPopupDialog(Action saveAndAction) { HeaderText = "The beatmap will be saved to continue with this operation."; Icon = FontAwesome.Regular.Save; Buttons = new PopupDialogButton[] { new PopupDialogOkButton { Text = "Sounds good, let's go!", Action = saveAndAction }, new PopupDialogCancelButton { Text = "Oops, continue editing", }, }; } } }