// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Testing; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Edit.Components.Timelines.Summary; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Edit { internal partial class BottomBar : CompositeDrawable { public TestGameplayButton TestGameplayButton { get; private set; } = null!; private IBindable saveInProgress = null!; private Bindable composerFocusMode = null!; [BackgroundDependencyLoader] private void load(Editor editor) { Anchor = Anchor.BottomLeft; Origin = Anchor.BottomLeft; RelativeSizeAxes = Axes.X; Height = 50; Masking = true; EdgeEffect = new EdgeEffectParameters { Colour = Color4.Black.Opacity(0.2f), Type = EdgeEffectType.Shadow, Radius = 10f, }; InternalChildren = new Drawable[] { new GridContainer { RelativeSizeAxes = Axes.Both, ColumnDimensions = new[] { new Dimension(GridSizeMode.Absolute, 150), new Dimension(), new Dimension(GridSizeMode.Absolute, 220), new Dimension(GridSizeMode.Absolute, HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT), }, Content = new[] { new Drawable[] { new TimeInfoContainer { RelativeSizeAxes = Axes.Both }, new SummaryTimeline { RelativeSizeAxes = Axes.Both }, new PlaybackControl { RelativeSizeAxes = Axes.Both }, TestGameplayButton = new TestGameplayButton { RelativeSizeAxes = Axes.Both, Size = new Vector2(1), Action = editor.TestGameplay, } }, } } }; saveInProgress = editor.MutationTracker.InProgress.GetBoundCopy(); composerFocusMode = editor.ComposerFocusMode.GetBoundCopy(); } protected override void LoadComplete() { base.LoadComplete(); saveInProgress.BindValueChanged(_ => TestGameplayButton.Enabled.Value = !saveInProgress.Value, true); composerFocusMode.BindValueChanged(_ => { // Transforms should be kept in sync with other usages of composer focus mode. foreach (var c in this.ChildrenOfType()) { if (!composerFocusMode.Value) c.Background.FadeIn(750, Easing.OutQuint); else c.Background.Delay(600).FadeTo(0.5f, 4000, Easing.OutQuint); } }, true); } } }