// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Game.Overlays; using osu.Game.Overlays.Settings; namespace osu.Game.Tests.Visual.Settings { [TestFixture] public class TestSceneSettingsPanel : OsuTestScene { private readonly SettingsPanel settings; private readonly DialogOverlay dialogOverlay; public override IReadOnlyList RequiredTypes => new[] { typeof(SettingsFooter), typeof(SettingsOverlay), }; public TestSceneSettingsPanel() { settings = new SettingsOverlay { State = { Value = Visibility.Visible } }; Add(dialogOverlay = new DialogOverlay { Depth = -1 }); } [BackgroundDependencyLoader] private void load() { Dependencies.Cache(dialogOverlay); Add(settings); } } }