// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Beatmaps.ControlPoints { public class EffectControlPoint : ControlPoint { /// /// Whether this control point enables Kiai mode. /// public bool KiaiMode; /// /// Whether the first bar line of this control point is ignored. /// public bool OmitFirstBarLine; public override bool EquivalentTo(ControlPoint other) => other is EffectControlPoint otherTyped && KiaiMode == otherTyped.KiaiMode && OmitFirstBarLine == otherTyped.OmitFirstBarLine; } }