// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Graphics.Backgrounds; using osu.Game.Online.Rooms; namespace osu.Game.Screens.OnlinePlay.Components { public partial class PlaylistItemBackground : Background { public readonly IBeatmapInfo? Beatmap; public PlaylistItemBackground(PlaylistItem? playlistItem) { Beatmap = playlistItem?.Beatmap; } [BackgroundDependencyLoader] private void load(BeatmapManager beatmaps, LargeTextureStore textures) { Texture? texture = null; // prefer online cover where available. if (Beatmap?.BeatmapSet is IBeatmapSetOnlineInfo online) texture = textures.Get(online.Covers.Cover); Sprite.Texture = texture ?? beatmaps.DefaultBeatmap.GetBackground(); } public override bool Equals(Background? other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; return other.GetType() == GetType() && ((PlaylistItemBackground)other).Beatmap == Beatmap; } } }