// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Users; using JetBrains.Annotations; namespace osu.Game.Overlays.Profile.Sections { public abstract class ProfileSubsection : FillFlowContainer { protected readonly Bindable User = new Bindable(); private readonly string headerText; private readonly CounterVisibilityState counterVisibilityState; private ProfileSubsectionHeader header; protected ProfileSubsection(Bindable user, string headerText = "", CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden) { this.headerText = headerText; this.counterVisibilityState = counterVisibilityState; User.BindTo(user); } [BackgroundDependencyLoader] private void load() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Direction = FillDirection.Vertical; Children = new[] { header = new ProfileSubsectionHeader(headerText, counterVisibilityState) { Alpha = string.IsNullOrEmpty(headerText) ? 0 : 1 }, CreateContent() }; } [NotNull] protected abstract Drawable CreateContent(); protected void SetCount(int value) => header.Current.Value = value; } }