using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Objects;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
{
///
/// Encode colour information for a sequence of s. Consecutive s
/// of the same are encoded within the same .
///
public class MonoEncoding
{
///
/// List of s that are encoded within this .
/// This is not declared as to avoid circular dependencies.
/// TODO: Review this, are circular dependencies within data-only classes are acceptable?
///
public List EncodedData { get; private set; } = new List();
public int RunLength => EncodedData.Count;
}
}