// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK.Input; using osu.Game.Modes.Taiko.Judgements; using System; using osu.Game.Modes.Objects.Drawables; namespace osu.Game.Modes.Taiko.Objects.Drawable { public class DrawableDrumRollTick : DrawableTaikoHitObject { private readonly DrumRollTick tick; public DrawableDrumRollTick(DrumRollTick tick) : base(tick) { this.tick = tick; } protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement(); protected override void CheckJudgement(bool userTriggered) { if (!userTriggered) { if (Judgement.TimeOffset > tick.HitWindow) Judgement.Result = HitResult.Miss; return; } if (Math.Abs(Judgement.TimeOffset) < tick.HitWindow) { Judgement.Result = HitResult.Hit; Judgement.TaikoResult = TaikoHitResult.Great; } } protected override void UpdateState(ArmedState state) { } protected override void UpdateScrollPosition(double time) { // Drum roll ticks shouldn't move } protected override bool HandleKeyPress(Key key) { return !Judgement.Result.HasValue && UpdateJudgement(true); } } }