// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Graphics.Containers; using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Audio { /// /// Stores samples for the input drum. /// The lifetime of the samples is adjusted so that they are only alive during the appropriate sample control point. /// public class DrumSampleContainer : LifetimeManagementContainer { private readonly ControlPointInfo controlPoints; private readonly Dictionary mappings = new Dictionary(); public DrumSampleContainer(ControlPointInfo controlPoints) { this.controlPoints = controlPoints; IReadOnlyList samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints; for (int i = 0; i < samplePoints.Count; i++) { var samplePoint = samplePoints[i]; var centre = samplePoint.GetSampleInfo(); var rim = samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP); var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue; var lifetimeEnd = i + 1 < samplePoints.Count ? samplePoints[i + 1].Time : double.MaxValue; mappings[samplePoint.Time] = new DrumSample { Centre = addSound(centre, lifetimeStart, lifetimeEnd), Rim = addSound(rim, lifetimeStart, lifetimeEnd) }; } } private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd) { var drawable = new SkinnableSound(hitSampleInfo) { LifetimeStart = lifetimeStart, LifetimeEnd = lifetimeEnd }; AddInternal(drawable); return drawable; } public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time]; public class DrumSample { public SkinnableSound Centre; public SkinnableSound Rim; } } }