// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning { /// /// Legacy skinned spinner with two main spinning layers, one fixed overlay and one final spinning overlay. /// No background layer. /// public class LegacyNewStyleSpinner : CompositeDrawable { private Sprite discBottom; private Sprite discTop; private Sprite spinningMiddle; private Sprite fixedMiddle; private DrawableSpinner drawableSpinner; private const float final_scale = 0.625f; [BackgroundDependencyLoader] private void load(ISkinSource source, DrawableHitObject drawableObject) { drawableSpinner = (DrawableSpinner)drawableObject; Scale = new Vector2(final_scale); InternalChildren = new Drawable[] { discBottom = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = source.GetTexture("spinner-bottom") }, discTop = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = source.GetTexture("spinner-top") }, fixedMiddle = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = source.GetTexture("spinner-middle") }, spinningMiddle = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = source.GetTexture("spinner-middle2") } }; } protected override void LoadComplete() { base.LoadComplete(); drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { if (!(drawableHitObject is DrawableSpinner d)) return; Spinner spinner = d.HitObject; using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) this.FadeOut(); using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true)) this.FadeInFromZero(spinner.TimeFadeIn / 2); using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) { fixedMiddle.FadeColour(Color4.White); using (BeginDelayedSequence(spinner.TimePreempt, true)) fixedMiddle.FadeColour(Color4.Red, spinner.Duration); } } protected override void Update() { base.Update(); spinningMiddle.Rotation = discTop.Rotation = drawableSpinner.RotationTracker.Rotation; discBottom.Rotation = discTop.Rotation / 3; Scale = new Vector2(final_scale * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, drawableSpinner.Progress) * 0.2f)); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (drawableSpinner != null) drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; } } }