// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.IO.Serialization; using osu.Game.Rulesets.UI; using osu.Game.Utils; namespace osu.Game.Rulesets.Mods { /// /// The base class for gameplay modifiers. /// [ExcludeFromDynamicCompile] public abstract class Mod : IMod, IEquatable, IJsonSerializable { /// /// The name of this mod. /// [JsonIgnore] public abstract string Name { get; } /// /// The shortened name of this mod. /// public abstract string Acronym { get; } /// /// The icon of this mod. /// [JsonIgnore] public virtual IconUsage? Icon => null; /// /// The type of this mod. /// [JsonIgnore] public virtual ModType Type => ModType.Fun; /// /// The user readable description of this mod. /// [JsonIgnore] public abstract string Description { get; } /// /// The tooltip to display for this mod when used in a . /// /// /// Differs from , as the value of attributes (AR, CS, etc) changeable via the mod /// are displayed in the tooltip. /// [JsonIgnore] public string IconTooltip { get { string description = SettingDescription; return string.IsNullOrEmpty(description) ? Name : $"{Name} ({description})"; } } /// /// The description of editable settings of a mod to use in the . /// /// /// Parentheses are added to the tooltip, surrounding the value of this property. If this property is string.Empty, /// the tooltip will not have parentheses. /// public virtual string SettingDescription { get { var tooltipTexts = new List(); foreach ((SettingSourceAttribute attr, PropertyInfo property) in this.GetOrderedSettingsSourceProperties()) { var bindable = (IBindable)property.GetValue(this); if (!bindable.IsDefault) tooltipTexts.Add($"{attr.Label} {bindable}"); } return string.Join(", ", tooltipTexts.Where(s => !string.IsNullOrEmpty(s))); } } /// /// The score multiplier of this mod. /// [JsonIgnore] public abstract double ScoreMultiplier { get; } /// /// Returns true if this mod is implemented (and playable). /// [JsonIgnore] public virtual bool HasImplementation => this is IApplicableMod; /// /// Whether this mod is playable by an end user. /// Should be false for cases where the user is not interacting with the game (so it can be excluded from mutliplayer selection, for example). /// [JsonIgnore] public virtual bool UserPlayable => true; [Obsolete("Going forward, the concept of \"ranked\" doesn't exist. The only exceptions are automation mods, which should now override and set UserPlayable to false.")] // Can be removed 20211009 public virtual bool Ranked => false; /// /// Whether this mod requires configuration to apply changes to the game. /// [JsonIgnore] public virtual bool RequiresConfiguration => false; /// /// The mods this mod cannot be enabled with. /// [JsonIgnore] public virtual Type[] IncompatibleMods => Array.Empty(); /// /// Creates a copy of this initialised to a default state. /// public virtual Mod CreateCopy() { var result = (Mod)Activator.CreateInstance(GetType()); result.CopyFrom(this); return result; } /// /// Copies mod setting values from into this instance, overwriting all existing settings. /// /// The mod to copy properties from. public void CopyFrom(Mod source) { if (source.GetType() != GetType()) throw new ArgumentException($"Expected mod of type {GetType()}, got {source.GetType()}.", nameof(source)); foreach (var (_, prop) in this.GetSettingsSourceProperties()) { var targetBindable = (IBindable)prop.GetValue(this); var sourceBindable = (IBindable)prop.GetValue(source); CopyAdjustedSetting(targetBindable, sourceBindable); } } /// /// When creating copies or clones of a Mod, this method will be called /// to copy explicitly adjusted user settings from . /// The base implementation will transfer the value via /// or by binding and unbinding (if is an ) /// and should be called unless replaced with custom logic. /// /// The target bindable to apply the adjustment to. /// The adjustment to apply. internal virtual void CopyAdjustedSetting(IBindable target, object source) { if (source is IBindable sourceBindable) { // copy including transfer of default values. target.BindTo(sourceBindable); target.UnbindFrom(sourceBindable); } else { if (!(target is IParseable parseable)) throw new InvalidOperationException($"Bindable type {target.GetType().ReadableName()} is not {nameof(IParseable)}."); parseable.Parse(source); } } public bool Equals(IMod other) => other is Mod them && Equals(them); public bool Equals(Mod other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; return GetType() == other.GetType() && this.GetSettingsSourceProperties().All(pair => EqualityComparer.Default.Equals( ModUtils.GetSettingUnderlyingValue(pair.Item2.GetValue(this)), ModUtils.GetSettingUnderlyingValue(pair.Item2.GetValue(other)))); } /// /// Reset all custom settings for this mod back to their defaults. /// public virtual void ResetSettingsToDefaults() => CopyFrom((Mod)Activator.CreateInstance(GetType())); } }