// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using System; using MessagePack; using osu.Game.Online.Multiplayer.Countdown; namespace osu.Game.Online.Multiplayer { /// /// An event from the server to allow clients to update gameplay to an expected state. /// [Serializable] [MessagePackObject] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types. [Union(0, typeof(CountdownChangedEvent))] public abstract class MatchServerEvent { } }