// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Rendering; namespace osu.Game.Tests.Visual.Background { public partial class TestSceneTriangleBorderShader : OsuTestScene { private readonly TriangleBorder border; public TestSceneTriangleBorderShader() { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.DarkGreen }, border = new TriangleBorder { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(100) } }; } protected override void LoadComplete() { base.LoadComplete(); AddSliderStep("Thickness", 0f, 1f, 0.02f, t => border.Thickness = t); } private partial class TriangleBorder : Sprite { private float thickness = 0.02f; public float Thickness { get => thickness; set { thickness = value; Invalidate(Invalidation.DrawNode); } } [BackgroundDependencyLoader] private void load(ShaderManager shaders, IRenderer renderer) { TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder"); Texture = renderer.WhitePixel; } protected override DrawNode CreateDrawNode() => new TriangleBorderDrawNode(this); private class TriangleBorderDrawNode : SpriteDrawNode { public new TriangleBorder Source => (TriangleBorder)base.Source; public TriangleBorderDrawNode(TriangleBorder source) : base(source) { } private float thickness; public override void ApplyState() { base.ApplyState(); thickness = Source.thickness; } public override void Draw(IRenderer renderer) { TextureShader.GetUniform("thickness").UpdateValue(ref thickness); base.Draw(renderer); } protected override bool CanDrawOpaqueInterior => false; } } } }