// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public partial class TimelineHitObjectBlueprint : SelectionBlueprint { private const float circle_size = 38; private Container? repeatsContainer; public Action? OnDragHandled = null!; [UsedImplicitly] private readonly Bindable startTime; private Bindable? indexInCurrentComboBindable; private Bindable? comboIndexBindable; private Bindable? comboIndexWithOffsetsBindable; private Bindable displayColourBindable = null!; private readonly ExtendableCircle circle; private readonly Border border; private readonly Container colouredComponents; private readonly OsuSpriteText comboIndexText; private readonly SamplePointPiece samplePointPiece; private readonly DifficultyPointPiece? difficultyPointPiece; [Resolved] private ISkinSource skin { get; set; } = null!; [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; public TimelineHitObjectBlueprint(HitObject item) : base(item) { Anchor = Anchor.CentreLeft; Origin = Anchor.CentreLeft; startTime = item.StartTimeBindable.GetBoundCopy(); startTime.BindValueChanged(time => X = (float)time.NewValue, true); RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.X; Height = circle_size; AddRangeInternal(new Drawable[] { circle = new ExtendableCircle { RelativeSizeAxes = Axes.Both, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, border = new Border { RelativeSizeAxes = Axes.Both, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, colouredComponents = new Container { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { comboIndexText = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, Y = -1, Font = OsuFont.Default.With(size: circle_size * 0.5f, weight: FontWeight.Regular), }, } }, samplePointPiece = new SamplePointPiece(Item) { Anchor = Anchor.BottomLeft, Origin = Anchor.TopCentre }, }); if (item is IHasDuration) { colouredComponents.Add(new DragArea(item) { OnDragHandled = e => OnDragHandled?.Invoke(e) }); } if (item is IHasSliderVelocity) { AddInternal(difficultyPointPiece = new DifficultyPointPiece(Item) { Anchor = Anchor.TopLeft, Origin = Anchor.BottomCentre }); } } protected override void LoadComplete() { base.LoadComplete(); switch (Item) { case IHasDisplayColour displayColour: displayColourBindable = displayColour.DisplayColour.GetBoundCopy(); displayColourBindable.BindValueChanged(_ => updateColour(), true); break; case IHasComboInformation comboInfo: indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy(); indexInCurrentComboBindable.BindValueChanged(_ => { comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString(); }, true); comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy(); comboIndexWithOffsetsBindable = comboInfo.ComboIndexWithOffsetsBindable.GetBoundCopy(); comboIndexBindable.BindValueChanged(_ => updateColour()); comboIndexWithOffsetsBindable.BindValueChanged(_ => updateColour(), true); skin.SourceChanged += updateColour; break; } } protected override void OnSelected() { // base logic hides selected blueprints when not selected, but timeline doesn't do that. updateColour(); } protected override void OnDeselected() { // base logic hides selected blueprints when not selected, but timeline doesn't do that. updateColour(); } private void updateColour() { Color4 colour; switch (Item) { case IHasDisplayColour displayColour: colour = displayColour.DisplayColour.Value; break; case IHasComboInformation combo: colour = combo.GetComboColour(skin); break; default: colour = colourProvider.Highlight1; break; } if (IsSelected) border.Show(); else border.Hide(); if (Item is IHasDuration duration && duration.Duration > 0) circle.Colour = ColourInfo.GradientHorizontal(colour, colour.Lighten(0.4f)); else circle.Colour = colour; var averageColour = Interpolation.ValueAt(0.5, circle.Colour.TopLeft, circle.Colour.TopRight, 0, 1); colouredComponents.Colour = OsuColour.ForegroundTextColourFor(averageColour); } protected override void Update() { base.Update(); // no bindable so we perform this every update float duration = (float)(Item.GetEndTime() - Item.StartTime); if (Width != duration) { Width = duration; // kind of haphazard but yeah, no bindables. if (Item is IHasRepeats repeats) updateRepeats(repeats); } } private void updateRepeats(IHasRepeats repeats) { repeatsContainer?.Expire(); colouredComponents.Add(repeatsContainer = new Container { RelativeSizeAxes = Axes.Both, }); for (int i = 0; i < repeats.RepeatCount; i++) { repeatsContainer.Add(new Tick { X = (float)(i + 1) / (repeats.RepeatCount + 1) }); } } protected override bool ShouldBeConsideredForInput(Drawable child) => true; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos); public override Quad SelectionQuad => circle.ScreenSpaceDrawQuad; public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft; protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) { // Since children are exceeding the component size, we need to use a custom quad to compute whether it should be masked away. // If the component isn't considered masked away by itself, there's no need to apply custom logic. if (!base.ComputeIsMaskedAway(maskingBounds)) return false; // If the component is considered masked away, we'll use children to create an extended quad that encapsulates all parts of this blueprint // to ensure it doesn't pop in and out of existence abruptly when scrolling the timeline. var rect = RectangleF.Union(ScreenSpaceDrawQuad.AABBFloat, circle.ScreenSpaceDrawQuad.AABBFloat); rect = RectangleF.Union(rect, samplePointPiece.ScreenSpaceDrawQuad.AABBFloat); if (difficultyPointPiece != null) rect = RectangleF.Union(rect, difficultyPointPiece.ScreenSpaceDrawQuad.AABBFloat); return !Precision.AlmostIntersects(maskingBounds, rect); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (skin.IsNotNull()) skin.SourceChanged -= updateColour; } private partial class Tick : Circle { public Tick() { Size = new Vector2(circle_size / 4); Anchor = Anchor.CentreLeft; Origin = Anchor.Centre; RelativePositionAxes = Axes.X; } } public partial class DragArea : Circle { private readonly HitObject? hitObject; [Resolved] private EditorBeatmap beatmap { get; set; } = null!; [Resolved] private IBeatSnapProvider beatSnapProvider { get; set; } = null!; [Resolved] private Timeline timeline { get; set; } = null!; [Resolved] private IEditorChangeHandler? changeHandler { get; set; } private ScheduledDelegate? dragOperation; public Action? OnDragHandled; public override bool HandlePositionalInput => hitObject != null; public DragArea(HitObject? hitObject) { this.hitObject = hitObject; CornerRadius = circle_size / 2; Masking = true; Size = new Vector2(circle_size, 1); Anchor = Anchor.CentreRight; Origin = Anchor.Centre; RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Y; InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, } }; } protected override void LoadComplete() { base.LoadComplete(); updateState(); FinishTransforms(); } protected override bool OnHover(HoverEvent e) { updateState(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { updateState(); base.OnHoverLost(e); } private bool hasMouseDown; protected override bool OnMouseDown(MouseDownEvent e) { hasMouseDown = true; updateState(); return true; } protected override void OnMouseUp(MouseUpEvent e) { hasMouseDown = false; updateState(); base.OnMouseUp(e); } private void updateState() { float scale = 0.5f; if (hasMouseDown) scale = 0.6f; else if (IsHovered) scale = 0.7f; this.ScaleTo(scale, 200, Easing.OutQuint); this.FadeTo(IsHovered || hasMouseDown ? 1f : 0.9f, 200, Easing.OutQuint); } protected override bool OnDragStart(DragStartEvent e) { changeHandler?.BeginChange(); return true; } protected override void OnDrag(DragEvent e) { base.OnDrag(e); // schedule is temporary to ensure we don't process multiple times on a single update frame. we need to find a better method of doing this. // without it, a hitobject's endtime may not always be in a valid state (ie. sliders, which needs to recompute their path). dragOperation?.Cancel(); dragOperation = Scheduler.Add(() => { OnDragHandled?.Invoke(e); if (timeline.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition).Time is double time) { switch (hitObject) { case IHasRepeats repeatHitObject: double proposedDuration = time - hitObject.StartTime; if (e.CurrentState.Keyboard.ShiftPressed && hitObject is IHasSliderVelocity hasSliderVelocity) { double newVelocity = hasSliderVelocity.SliderVelocityMultiplier * (repeatHitObject.Duration / proposedDuration); if (Precision.AlmostEquals(newVelocity, hasSliderVelocity.SliderVelocityMultiplier)) return; hasSliderVelocity.SliderVelocityMultiplier = newVelocity; beatmap.Update(hitObject); } else { // find the number of repeats which can fit in the requested time. double lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1); int proposedCount = Math.Max(0, (int)Math.Round(proposedDuration / lengthOfOneRepeat) - 1); if (proposedCount == repeatHitObject.RepeatCount || Precision.AlmostEquals(lengthOfOneRepeat, 0)) return; repeatHitObject.RepeatCount = proposedCount; beatmap.Update(hitObject); } break; case IHasDuration endTimeHitObject: double snappedTime = Math.Max(hitObject.StartTime + beatSnapProvider.GetBeatLengthAtTime(hitObject.StartTime), beatSnapProvider.SnapTime(time)); if (endTimeHitObject.EndTime == snappedTime) return; endTimeHitObject.Duration = snappedTime - hitObject.StartTime; beatmap.Update(hitObject); break; } } }); } protected override void OnDragEnd(DragEndEvent e) { base.OnDragEnd(e); dragOperation?.Cancel(); dragOperation = null; changeHandler?.EndChange(); OnDragHandled?.Invoke(null); } } public partial class Border : ExtendableCircle { [BackgroundDependencyLoader] private void load(OsuColour colours) { Content.Child.Alpha = 0; Content.Child.AlwaysPresent = true; Content.BorderColour = colours.Yellow; Content.EdgeEffect = new EdgeEffectParameters(); } } /// /// A circle with externalised end caps so it can take up the full width of a relative width area. /// public partial class ExtendableCircle : CompositeDrawable { public new ColourInfo Colour { get => Content.Colour; set => Content.Colour = value; } protected readonly Circle Content; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos); public override Quad ScreenSpaceDrawQuad => Content.ScreenSpaceDrawQuad; public ExtendableCircle() { Padding = new MarginPadding { Horizontal = -circle_size / 2f }; InternalChild = Content = new Circle { BorderColour = OsuColour.Gray(0.75f), BorderThickness = 4, Masking = true, RelativeSizeAxes = Axes.Both, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Radius = 5, Colour = Color4.Black.Opacity(0.4f) } }; } } } }