// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Edit.Blueprints; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Screens.Edit.Compose.Components; namespace osu.Game.Rulesets.Mania.Edit { public class ManiaBlueprintContainer : ComposeBlueprintContainer { public ManiaBlueprintContainer(IEnumerable drawableHitObjects) : base(drawableHitObjects) { } public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) { switch (hitObject) { case DrawableNote note: return new NoteSelectionBlueprint(note); case DrawableHoldNote holdNote: return new HoldNoteSelectionBlueprint(holdNote); } return base.CreateBlueprintFor(hitObject); } } }