// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Performance; using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.UI { public class HitExplosionEntry : LifetimeEntry { public readonly float Position; public readonly float Scale; public readonly Color4 ObjectColour; public readonly int RNGSeed; public HitExplosionEntry(double startTime, float position, float scale, Color4 objectColour, int rngSeed) { LifetimeStart = startTime; Position = position; Scale = scale; ObjectColour = objectColour; RNGSeed = rngSeed; } } }