// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Screens.Play.HUD; using osu.Game.Tournament.IPC; namespace osu.Game.Tournament.Screens.Gameplay.Components { public partial class TournamentMatchScoreDisplay : MatchScoreDisplay { [BackgroundDependencyLoader] private void load(MatchIPCInfo ipc) { Team1Score.BindTo(ipc.Score1); Team2Score.BindTo(ipc.Score2); } } }