// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Linq; using Humanizer; using NUnit.Framework; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Tests.Editor { public partial class TestSceneSliderControlPointPiece : SelectionBlueprintTestScene { private Slider slider; private DrawableSlider drawableObject; [SetUp] public void Setup() => Schedule(() => { Clear(); slider = new Slider { Position = new Vector2(256, 192), Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), new PathControlPoint(new Vector2(150, 150)), new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve), new PathControlPoint(new Vector2(400, 0)), new PathControlPoint(new Vector2(400, 150)) }) }; slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); Add(drawableObject = new DrawableSlider(slider)); AddBlueprint(new TestSliderBlueprint(slider), drawableObject); }); [Test] public void TestSelection() { moveMouseToControlPoint(0); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); assertSelectionCount(1); assertSelected(0); AddStep("click right mouse", () => InputManager.Click(MouseButton.Right)); assertSelectionCount(1); assertSelected(0); moveMouseToControlPoint(3); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); assertSelectionCount(1); assertSelected(3); AddStep("press control", () => InputManager.PressKey(Key.ControlLeft)); moveMouseToControlPoint(2); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); assertSelectionCount(2); assertSelected(2); assertSelected(3); moveMouseToControlPoint(0); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); assertSelectionCount(3); assertSelected(0); assertSelected(2); assertSelected(3); AddStep("click right mouse", () => InputManager.Click(MouseButton.Right)); assertSelectionCount(3); assertSelected(0); assertSelected(2); assertSelected(3); AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft)); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); assertSelectionCount(1); assertSelected(0); moveMouseToRelativePosition(new Vector2(350, 0)); AddStep("ctrl+click to create new point", () => { InputManager.PressKey(Key.ControlLeft); InputManager.PressButton(MouseButton.Left); }); assertSelectionCount(1); assertSelected(3); AddStep("release ctrl+click", () => { InputManager.ReleaseButton(MouseButton.Left); InputManager.ReleaseKey(Key.ControlLeft); }); assertSelectionCount(1); assertSelected(3); } [Test] public void TestNewControlPointCreation() { moveMouseToRelativePosition(new Vector2(350, 0)); AddStep("ctrl+click to create new point", () => { InputManager.PressKey(Key.ControlLeft); InputManager.PressButton(MouseButton.Left); }); AddAssert("slider has 6 control points", () => slider.Path.ControlPoints.Count == 6); AddStep("release ctrl+click", () => { InputManager.ReleaseButton(MouseButton.Left); InputManager.ReleaseKey(Key.ControlLeft); }); // ensure that the next drag doesn't attempt to move the placement that just finished. moveMouseToRelativePosition(new Vector2(0, 50)); AddStep("press left mouse", () => InputManager.PressButton(MouseButton.Left)); moveMouseToRelativePosition(new Vector2(0, 100)); AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(3, new Vector2(350, 0)); moveMouseToRelativePosition(new Vector2(400, 75)); AddStep("ctrl+click to create new point", () => { InputManager.PressKey(Key.ControlLeft); InputManager.PressButton(MouseButton.Left); }); AddAssert("slider has 7 control points", () => slider.Path.ControlPoints.Count == 7); moveMouseToRelativePosition(new Vector2(350, 75)); AddStep("release ctrl+click", () => { InputManager.ReleaseButton(MouseButton.Left); InputManager.ReleaseKey(Key.ControlLeft); }); assertControlPointPosition(5, new Vector2(350, 75)); // ensure that the next drag doesn't attempt to move the placement that just finished. moveMouseToRelativePosition(new Vector2(0, 50)); AddStep("press left mouse", () => InputManager.PressButton(MouseButton.Left)); moveMouseToRelativePosition(new Vector2(0, 100)); AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(5, new Vector2(350, 75)); } private void assertSelectionCount(int count) => AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType>().Count(piece => piece.IsSelected.Value) == count); private void assertSelected(int index) => AddAssert($"{(index + 1).ToOrdinalWords()} control point piece selected", () => this.ChildrenOfType>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[index]).IsSelected.Value); private void moveMouseToRelativePosition(Vector2 relativePosition) => AddStep($"move mouse to {relativePosition}", () => { Vector2 position = slider.Position + relativePosition; InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position)); }); [Test] public void TestDragControlPoint() { moveMouseToControlPoint(1); AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); addMovementStep(new Vector2(150, 50)); AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(1, new Vector2(150, 50)); assertControlPointType(0, PathType.PerfectCurve); } [Test] public void TestDragMultipleControlPoints() { moveMouseToControlPoint(2); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); AddStep("hold control", () => InputManager.PressKey(Key.LControl)); moveMouseToControlPoint(3); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); moveMouseToControlPoint(4); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); moveMouseToControlPoint(2); AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left)); AddAssert("three control point pieces selected", () => this.ChildrenOfType>().Count(piece => piece.IsSelected.Value) == 3); addMovementStep(new Vector2(450, 50)); AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left)); AddAssert("three control point pieces selected", () => this.ChildrenOfType>().Count(piece => piece.IsSelected.Value) == 3); assertControlPointPosition(2, new Vector2(450, 50)); assertControlPointType(2, PathType.PerfectCurve); assertControlPointPosition(3, new Vector2(550, 50)); assertControlPointPosition(4, new Vector2(550, 200)); AddStep("release control", () => InputManager.ReleaseKey(Key.LControl)); } [Test] public void TestDragMultipleControlPointsIncludingHead() { moveMouseToControlPoint(0); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); AddStep("hold control", () => InputManager.PressKey(Key.LControl)); moveMouseToControlPoint(3); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); moveMouseToControlPoint(4); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); moveMouseToControlPoint(3); AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left)); AddAssert("three control point pieces selected", () => this.ChildrenOfType>().Count(piece => piece.IsSelected.Value) == 3); addMovementStep(new Vector2(550, 50)); AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left)); AddAssert("three control point pieces selected", () => this.ChildrenOfType>().Count(piece => piece.IsSelected.Value) == 3); // note: if the head is part of the selection being moved, the entire slider is moved. // the unselected nodes will therefore change position relative to the slider head. AddAssert("slider moved", () => Precision.AlmostEquals(slider.Position, new Vector2(256, 192) + new Vector2(150, 50))); assertControlPointPosition(0, Vector2.Zero); assertControlPointType(0, PathType.PerfectCurve); assertControlPointPosition(1, new Vector2(0, 100)); assertControlPointPosition(2, new Vector2(150, -50)); assertControlPointPosition(3, new Vector2(400, 0)); assertControlPointPosition(4, new Vector2(400, 150)); AddStep("release control", () => InputManager.ReleaseKey(Key.LControl)); } [Test] public void TestDragControlPointAlmostLinearlyExterior() { moveMouseToControlPoint(1); AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); addMovementStep(new Vector2(400, 0.01f)); AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(1, new Vector2(400, 0.01f)); assertControlPointType(0, PathType.Bezier); } [Test] public void TestDragControlPointPathRecovery() { moveMouseToControlPoint(1); AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); addMovementStep(new Vector2(400, 0.01f)); assertControlPointType(0, PathType.Bezier); addMovementStep(new Vector2(150, 50)); AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(1, new Vector2(150, 50)); assertControlPointType(0, PathType.PerfectCurve); } [Test] public void TestDragControlPointPathRecoveryOtherSegment() { moveMouseToControlPoint(4); AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); addMovementStep(new Vector2(350, 0.01f)); assertControlPointType(2, PathType.Bezier); addMovementStep(new Vector2(150, 150)); AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(4, new Vector2(150, 150)); assertControlPointType(2, PathType.PerfectCurve); } [Test] public void TestDragControlPointPathAfterChangingType() { AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type = PathType.Bezier); AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10)))); AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type = PathType.PerfectCurve); moveMouseToControlPoint(4); AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); assertControlPointType(3, PathType.PerfectCurve); addMovementStep(new Vector2(350, 0.01f)); AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(4, new Vector2(350, 0.01f)); assertControlPointType(3, PathType.Bezier); } private void addMovementStep(Vector2 relativePosition) { AddStep($"move mouse to {relativePosition}", () => { Vector2 position = slider.Position + relativePosition; InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position)); }); } private void moveMouseToControlPoint(int index) { AddStep($"move mouse to control point {index}", () => { Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position; InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position)); }); } private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => slider.Path.ControlPoints[index].Type == type); private void assertControlPointPosition(int index, Vector2 position) => AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, slider.Path.ControlPoints[index].Position, 1)); private partial class TestSliderBlueprint : SliderSelectionBlueprint { public new SliderBodyPiece BodyPiece => base.BodyPiece; public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay; public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay; public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser; public TestSliderBlueprint(Slider slider) : base(slider) { } protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position); } private partial class TestSliderCircleOverlay : SliderCircleOverlay { public new HitCirclePiece CirclePiece => base.CirclePiece; public TestSliderCircleOverlay(Slider slider, SliderPosition position) : base(slider, position) { } } } }