// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using System; namespace osu.Game.Screens.Menu { public class MenuSideFlashes : BeatSyncedContainer { public override bool HandleKeyboardInput => false; public override bool HandleMouseInput => false; private readonly Bindable beatmap = new Bindable(); private Box leftBox; private Box rightBox; private const float amplitude_dead_zone = 0.25f; private const float alpha_multiplier = (1 - amplitude_dead_zone) / 0.55f; private const float kiai_multiplier = (1 - amplitude_dead_zone * 0.95f) / 0.8f; private const int box_max_alpha = 200; private const double box_fade_in_time = 65; private const int box_width = 200; public MenuSideFlashes() { EarlyActivationMilliseconds = box_fade_in_time; RelativeSizeAxes = Axes.Both; Anchor = Anchor.Centre; Origin = Anchor.Centre; } [BackgroundDependencyLoader] private void load(OsuGameBase game, OsuColour colours) { beatmap.BindTo(game.Beatmap); // linear colour looks better in this case, so let's use it for now. Color4 gradientDark = colours.Blue.Opacity(0).ToLinear(); Color4 gradientLight = colours.Blue.Opacity(0.6f).ToLinear(); Children = new Drawable[] { leftBox = new Box { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Y, Width = box_width * 2, // align off-screen to make sure our edges don't become visible during parallax. X = -box_width, Alpha = 0, Blending = BlendingMode.Additive, Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark) }, rightBox = new Box { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Y, Width = box_width * 2, X = box_width, Alpha = 0, Blending = BlendingMode.Additive, Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight) } }; } protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { if (beatIndex < 0) return; if (effectPoint.KiaiMode ? beatIndex % 2 == 0 : beatIndex % (int)timingPoint.TimeSignature == 0) flash(leftBox, timingPoint.BeatLength, effectPoint.KiaiMode, amplitudes); if (effectPoint.KiaiMode ? beatIndex % 2 == 1 : beatIndex % (int)timingPoint.TimeSignature == 0) flash(rightBox, timingPoint.BeatLength, effectPoint.KiaiMode, amplitudes); } private void flash(Drawable d, double beatLength, bool kiai, TrackAmplitudes amplitudes) { d.FadeTo(Math.Max(0, ((d.Equals(leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time) .Then() .FadeOut(beatLength, Easing.In); } } }