// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Play; using osu.Game.Tests.Beatmaps; using osuTK.Graphics; namespace osu.Game.Tests.Visual { /// /// A base class which runs test for all available rulesets. /// Steps to be run for each ruleset should be added via . /// public abstract class AllPlayersTestCase : RateAdjustedBeatmapTestCase { protected Player Player; [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { Add(new Box { RelativeSizeAxes = Framework.Graphics.Axes.Both, Colour = Color4.Black, Depth = int.MaxValue }); foreach (var r in rulesets.AvailableRulesets) { Player p = null; AddStep(r.Name, () => p = loadPlayerFor(r)); AddUntilStep(() => { if (p?.IsLoaded == true) { p = null; return true; } return false; }, "player loaded"); AddCheckSteps(); } } protected abstract void AddCheckSteps(); protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo); protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock) => new TestWorkingBeatmap(beatmap, Clock); private Player loadPlayerFor(RulesetInfo ri) { Ruleset.Value = ri; var r = ri.CreateInstance(); var beatmap = CreateBeatmap(r); var working = CreateWorkingBeatmap(beatmap, Clock); Beatmap.Value = working; Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) }; Player?.Exit(); Player = null; Player = CreatePlayer(r); LoadScreen(Player); return Player; } protected virtual Player CreatePlayer(Ruleset ruleset) => new Player(false, false); } }