// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.GameTypes; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Multi.Match.Components; using osu.Game.Screens.Multi.Play; using osu.Game.Screens.Select; using PlaylistItem = osu.Game.Online.Multiplayer.PlaylistItem; namespace osu.Game.Screens.Multi.Match { public class MatchSubScreen : MultiplayerSubScreen { public override bool DisallowExternalBeatmapRulesetChanges => true; public override string Title { get; } public override string ShortTitle => "room"; [Resolved(typeof(Room), nameof(Room.RoomID))] private Bindable roomId { get; set; } [Resolved(typeof(Room), nameof(Room.Name))] private Bindable name { get; set; } [Resolved(typeof(Room), nameof(Room.Type))] private Bindable type { get; set; } [Resolved(typeof(Room))] protected BindableList Playlist { get; private set; } [Resolved(typeof(Room))] protected Bindable CurrentItem { get; private set; } [Resolved] private BeatmapManager beatmapManager { get; set; } [Resolved(CanBeNull = true)] private OsuGame game { get; set; } private MatchLeaderboard leaderboard; public MatchSubScreen(Room room) { Title = room.RoomID.Value == null ? "New room" : room.Name.Value; } [BackgroundDependencyLoader] private void load() { MatchChatDisplay chat; Components.Header header; Info info; GridContainer bottomRow; MatchSettingsOverlay settings; InternalChildren = new Drawable[] { new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { header = new Components.Header { Depth = -1, RequestBeatmapSelection = () => { this.Push(new MatchSongSelect { Selected = item => { Playlist.Clear(); Playlist.Add(item); } }); } } }, new Drawable[] { info = new Info { OnStart = onStart } }, new Drawable[] { bottomRow = new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { leaderboard = new MatchLeaderboard { Padding = new MarginPadding { Left = 10 + HORIZONTAL_OVERFLOW_PADDING, Right = 10, Vertical = 10, }, RelativeSizeAxes = Axes.Both }, new Container { Padding = new MarginPadding { Left = 10, Right = 10 + HORIZONTAL_OVERFLOW_PADDING, Vertical = 10, }, RelativeSizeAxes = Axes.Both, Child = chat = new MatchChatDisplay { RelativeSizeAxes = Axes.Both } }, }, }, } }, }, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), new Dimension(GridSizeMode.AutoSize), new Dimension(GridSizeMode.Distributed), } }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = Components.Header.HEIGHT }, Child = settings = new MatchSettingsOverlay { RelativeSizeAxes = Axes.Both }, }, }; header.Tabs.Current.BindValueChanged(tab => { const float fade_duration = 500; if (tab.NewValue is SettingsMatchPage) { settings.Show(); info.FadeOut(fade_duration, Easing.OutQuint); bottomRow.FadeOut(fade_duration, Easing.OutQuint); } else { settings.Hide(); info.FadeIn(fade_duration, Easing.OutQuint); bottomRow.FadeIn(fade_duration, Easing.OutQuint); } }, true); chat.Exit += () => { if (this.IsCurrentScreen()) this.Exit(); }; beatmapManager.ItemAdded += beatmapAdded; } protected override void LoadComplete() { base.LoadComplete(); CurrentItem.BindValueChanged(currentItemChanged, true); } public override bool OnExiting(IScreen next) { RoomManager?.PartRoom(); Mods.Value = Enumerable.Empty(); return base.OnExiting(next); } /// /// Handles propagation of the current playlist item's content to game-wide mechanisms. /// private void currentItemChanged(ValueChangedEvent e) { // Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID); Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap); Mods.Value = e.NewValue?.RequiredMods ?? Enumerable.Empty(); if (e.NewValue?.Ruleset != null) Ruleset.Value = e.NewValue.Ruleset; } /// /// Handle the case where a beatmap is imported (and can be used by this match). /// private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() => { if (Beatmap.Value != beatmapManager.DefaultBeatmap) return; if (Beatmap.Value == null) return; // Try to retrieve the corresponding local beatmap var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == CurrentItem.Value.Beatmap.OnlineBeatmapID); if (localBeatmap != null) Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap); }); [Resolved(canBeNull: true)] private Multiplayer multiplayer { get; set; } private void onStart() { switch (type.Value) { default: case GameTypeTimeshift _: multiplayer?.Start(() => new TimeshiftPlayer(CurrentItem.Value) { Exited = () => leaderboard.RefreshScores() }); break; } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (beatmapManager != null) beatmapManager.ItemAdded -= beatmapAdded; } } }