// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Screens.Play.HUD; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [Description("'Hold to Quit' UI element")] public class TestSceneHoldForMenuButton : ManualInputManagerTestScene { private bool exitAction; protected override double TimePerAction => 100; // required for the early exit test, since hold-to-confirm delay is 200ms [BackgroundDependencyLoader] private void load() { HoldForMenuButton holdForMenuButton; Add(holdForMenuButton = new HoldForMenuButton { Origin = Anchor.BottomRight, Anchor = Anchor.BottomRight, Action = () => exitAction = true }); var text = holdForMenuButton.Children.OfType().First(); AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton)); AddUntilStep("Text visible", () => text.IsPresent && !exitAction); AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One)); AddUntilStep("Text is not visible", () => !text.IsPresent && !exitAction); AddStep("Trigger exit action", () => { exitAction = false; InputManager.MoveMouseTo(holdForMenuButton); InputManager.PressButton(MouseButton.Left); }); AddStep("Early release", () => InputManager.ReleaseButton(MouseButton.Left)); AddAssert("action not triggered", () => !exitAction); AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left)); AddUntilStep($"{nameof(holdForMenuButton.Action)} was triggered", () => exitAction); } } }