// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class RingPiece : Container { public RingPiece() { Size = new Vector2(128); Anchor = Anchor.Centre; Origin = Anchor.Centre; InternalChild = new SkinnableDrawable("Play/osu/hitcircleoverlay", _ => new Container { Masking = true, CornerRadius = Size.X / 2, BorderThickness = 10, BorderColour = Color4.White, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { AlwaysPresent = true, Alpha = 0, RelativeSizeAxes = Axes.Both } } }); } } }