// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; namespace osu.Game.Graphics.Textures { /// /// A texture store that bypasses atlasing. /// public class LargeTextureStore : TextureStore { public LargeTextureStore(IResourceStore store = null) : base(store, false) { } } }