// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Overlays.Dialog; using osu.Game.Scoring; using System; using System.Collections.Generic; using System.Linq; namespace osu.Game.Screens.Select { public class BeatmapClearScoresDialog : PopupDialog { private ScoreManager manager; [BackgroundDependencyLoader] private void load(ScoreManager scoreManager) { manager = scoreManager; } public BeatmapClearScoresDialog(BeatmapSetInfo beatmap, IEnumerable scores, Action refresh) { BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}"; Icon = FontAwesome.fa_eraser; HeaderText = $@"Clearing {scores.Count()} local score(s). Are you sure?"; Buttons = new PopupDialogButton[] { new PopupDialogOkButton { Text = @"Yes. Please.", Action = () => { manager.Delete(scores.ToList()); refresh(); } }, new PopupDialogCancelButton { Text = @"No, I'm still attached.", }, }; } } }