// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using System.Collections.Generic; using System.Diagnostics; using osu.Game.Rulesets.Objects; namespace osu.Game.Screens.Play { public class SongProgressGraph : SquareGraph { private IEnumerable objects; public IEnumerable Objects { set { objects = value; const int granularity = 200; Values = new int[granularity]; if (!objects.Any()) return; var firstHit = objects.First().StartTime; var lastHit = objects.Max(o => o.GetEndTime()); if (lastHit == 0) lastHit = objects.Last().StartTime; var interval = (lastHit - firstHit + 1) / granularity; foreach (var h in objects) { var endTime = h.GetEndTime(); Debug.Assert(endTime >= h.StartTime); int startRange = (int)((h.StartTime - firstHit) / interval); int endRange = (int)((endTime - firstHit) / interval); for (int i = startRange; i <= endRange; i++) Values[i]++; } } } } }