// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { public class TaikoDifficultyHitObject : DifficultyHitObject { public readonly bool HasTypeChange; public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate) : base(hitObject, lastObject, clockRate) { HasTypeChange = (lastObject as Hit)?.Type != (hitObject as Hit)?.Type; } } }