// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Extensions; using osu.Framework.Input.Events; using osuTK.Input; namespace osu.Game.Graphics.UserInterface { /// <summary> /// Adds hover and click sounds to a drawable. /// Does not draw anything. /// </summary> public class HoverClickSounds : HoverSounds { private Sample sampleClick; private readonly MouseButton[] buttons; /// <summary> /// a container which plays sounds on hover and click for any specified <see cref="MouseButton"/>s. /// </summary> /// <param name="sampleSet">Set of click samples to play.</param> /// <param name="buttons"> /// Array of button codes which should trigger the click sound. /// If this optional parameter is omitted or set to <code>null</code>, the click sound will only be played on left click. /// </param> public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Default, MouseButton[] buttons = null) : base(sampleSet) { this.buttons = buttons ?? new[] { MouseButton.Left }; } protected override bool OnClick(ClickEvent e) { if (buttons.Contains(e.Button) && Contains(e.ScreenSpaceMousePosition)) sampleClick?.Play(); return base.OnClick(e); } [BackgroundDependencyLoader] private void load(AudioManager audio) { sampleClick = audio.Samples.Get($@"UI/{SampleSet.GetDescription()}-select") ?? audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select"); } } }