// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit.Components.Timelines.Summary; using osuTK; namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestSceneEditorSummaryTimeline : EditorClockTestScene { [BackgroundDependencyLoader] private void load() { Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); Add(new SummaryTimeline { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(500, 50) }); } } }