// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Game.IO; namespace osu.Game.Beatmaps { public interface IBeatmapResourceProvider : IStorageResourceProvider { /// /// Retrieve a global large texture store, used for loading beatmap backgrounds. /// TextureStore LargeTextureStore { get; } /// /// Access a global track store for retrieving beatmap tracks from. /// ITrackStore Tracks { get; } } }