// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Graphics; using osu.Game.Modes.Taiko.Objects.Drawable.Pieces; namespace osu.Desktop.VisualTests.Tests { internal class TestCaseTaikoHitObjects : TestCase { public override string Description => "Taiko hit objects"; private bool kiai; public override void Reset() { base.Reset(); AddToggle("Kiai", b => { kiai = !kiai; Reset(); }); Add(new CirclePiece { Position = new Vector2(100, 100), Width = 0, AccentColour = Color4.DarkRed, KiaiMode = kiai, Children = new[] { new CentreHitSymbolPiece() } }); Add(new StrongCirclePiece { Position = new Vector2(350, 100), Width = 0, AccentColour = Color4.DarkRed, KiaiMode = kiai, Children = new[] { new CentreHitSymbolPiece() } }); Add(new CirclePiece { Position = new Vector2(100, 300), Width = 0, AccentColour = Color4.DarkBlue, KiaiMode = kiai, Children = new[] { new RimHitSymbolPiece() } }); Add(new StrongCirclePiece { Position = new Vector2(350, 300), Width = 0, AccentColour = Color4.DarkBlue, KiaiMode = kiai, Children = new[] { new RimHitSymbolPiece() } }); Add(new SwellCircle(new CirclePiece { KiaiMode = kiai }) { Position = new Vector2(100, 500) }); Add(new SwellCircle(new StrongCirclePiece { KiaiMode = kiai }) { Position = new Vector2(350, 500) }); Add(new CirclePiece { Position = new Vector2(575, 100), Width = 0.25f, AccentColour = Color4.Orange, KiaiMode = kiai, }); Add(new StrongCirclePiece { Position = new Vector2(575, 300), Width = 0.25f, AccentColour = Color4.Orange, KiaiMode = kiai }); } private class SwellCircle : BaseCircle { public SwellCircle(CirclePiece piece) : base(piece) { Piece.Add(new TextAwesome { Anchor = Anchor.Centre, Origin = Anchor.Centre, TextSize = CirclePiece.SYMBOL_INNER_SIZE, Icon = FontAwesome.fa_asterisk, Shadow = false }); } [BackgroundDependencyLoader] private void load(OsuColour colours) { Piece.AccentColour = colours.YellowDark; } } private abstract class BaseCircle : Container { protected readonly CirclePiece Piece; protected BaseCircle(CirclePiece piece) { Piece = piece; Add(Piece); } } } }