// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Input.Handlers; using osu.Game.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Play; using osuTK; namespace osu.Game.Rulesets.Osu.UI { public partial class DrawableOsuRuleset : DrawableRuleset { protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config; public new OsuInputManager KeyBindingInputManager => (OsuInputManager)base.KeyBindingInputManager; public new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield; public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset, beatmap, mods) { } public override DrawableHitObject CreateDrawableRepresentation(OsuHitObject h) => null; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // always show the gameplay cursor protected override Playfield CreatePlayfield() => new OsuPlayfield(); protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo); public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { AlignWithStoryboard = true }; protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay(); protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay); protected override ReplayRecorder CreateReplayRecorder(Score score) => new OsuReplayRecorder(score); public override double GameplayStartTime { get { if (Objects.FirstOrDefault() is OsuHitObject first) return first.StartTime - Math.Max(2000, first.TimePreempt); return 0; } } } }