// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Skinning { /// <summary> /// A skin transformer takes in an <see cref="ISkin"/> and applies transformations to it. /// The most common use case is allowing individual rulesets to add skinnable components without directly coupling to underlying skins. /// </summary> public interface ISkinTransformer : ISkin { /// <summary> /// The original skin that is being transformed. /// </summary> ISkin Skin { get; } } }