// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Globalization; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; namespace osu.Game.Graphics.UserInterface { public class OsuSliderBar : SliderBar, IHasTooltip, IHasAccentColour where T : struct, IEquatable, IComparable, IConvertible { /// /// Maximum number of decimal digits to be displayed in the tooltip. /// private const int max_decimal_digits = 5; private SampleChannel sample; private double lastSampleTime; private T lastSampleValue; protected readonly Nub Nub; private readonly Box leftBox; private readonly Box rightBox; public virtual string TooltipText { get; private set; } private Color4 accentColour; public Color4 AccentColour { get => accentColour; set { accentColour = value; leftBox.Colour = value; rightBox.Colour = value; } } public OsuSliderBar() { Height = 12; RangePadding = 20; Children = new Drawable[] { leftBox = new Box { Height = 2, EdgeSmoothness = new Vector2(0, 0.5f), Position = new Vector2(2, 0), RelativeSizeAxes = Axes.None, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, rightBox = new Box { Height = 2, EdgeSmoothness = new Vector2(0, 0.5f), Position = new Vector2(-2, 0), RelativeSizeAxes = Axes.None, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Alpha = 0.5f, }, Nub = new Nub { Origin = Anchor.TopCentre, Expanded = true, }, new HoverClickSounds() }; Current.DisabledChanged += disabled => { Alpha = disabled ? 0.3f : 1; }; } [BackgroundDependencyLoader] private void load(AudioManager audio, OsuColour colours) { sample = audio.Samples.Get(@"UI/sliderbar-notch"); AccentColour = colours.Pink; } protected override void LoadComplete() { base.LoadComplete(); CurrentNumber.BindValueChanged(current => updateTooltipText(current.NewValue), true); } protected override bool OnHover(HoverEvent e) { Nub.Glowing = true; return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { Nub.Glowing = false; base.OnHoverLost(e); } protected override bool OnMouseDown(MouseDownEvent e) { Nub.Current.Value = true; return base.OnMouseDown(e); } protected override bool OnMouseUp(MouseUpEvent e) { Nub.Current.Value = false; return base.OnMouseUp(e); } protected override void OnUserChange(T value) { base.OnUserChange(value); playSample(value); updateTooltipText(value); } private void playSample(T value) { if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50) return; if (value.Equals(lastSampleValue)) return; lastSampleValue = value; lastSampleTime = Clock.CurrentTime; sample.Frequency.Value = 1 + NormalizedValue * 0.2f; if (NormalizedValue == 0) sample.Frequency.Value -= 0.4f; else if (NormalizedValue == 1) sample.Frequency.Value += 0.4f; sample.Play(); } private void updateTooltipText(T value) { if (CurrentNumber.IsInteger) TooltipText = value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0"); else { double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo); double floatMinValue = CurrentNumber.MinValue.ToDouble(NumberFormatInfo.InvariantInfo); double floatMaxValue = CurrentNumber.MaxValue.ToDouble(NumberFormatInfo.InvariantInfo); if (floatMaxValue == 1 && floatMinValue >= -1) TooltipText = floatValue.ToString("P0"); else { var decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits); // Find the number of significant digits (we could have less than 5 after normalize()) var significantDigits = findPrecision(decimalPrecision); TooltipText = floatValue.ToString($"N{significantDigits}"); } } } protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); leftBox.Scale = new Vector2(Math.Clamp( Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1); rightBox.Scale = new Vector2(Math.Clamp( DrawWidth - Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1); } protected override void UpdateValue(float value) { Nub.MoveToX(RangePadding + UsableWidth * value, 250, Easing.OutQuint); } /// /// Removes all non-significant digits, keeping at most a requested number of decimal digits. /// /// The decimal to normalize. /// The maximum number of decimal digits to keep. The final result may have fewer decimal digits than this value. /// The normalised decimal. private decimal normalise(decimal d, int sd) => decimal.Parse(Math.Round(d, sd).ToString(string.Concat("0.", new string('#', sd)), CultureInfo.InvariantCulture), CultureInfo.InvariantCulture); /// /// Finds the number of digits after the decimal. /// /// The value to find the number of decimal digits for. /// The number decimal digits. private int findPrecision(decimal d) { int precision = 0; while (d != Math.Round(d)) { d *= 10; precision++; } return precision; } } }