// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Replays; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests.Mods { public partial class TestSceneManiaModSuddenDeath : ModFailConditionTestScene { protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); public TestSceneManiaModSuddenDeath() : base(new ManiaModSuddenDeath()) { } [Test] public void TestGreatHit() => CreateModTest(new ModTestData { Mod = new ManiaModSuddenDeath(), PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false), Autoplay = false, Beatmap = new Beatmap { HitObjects = new List { new Note { StartTime = 1000, } }, }, ReplayFrames = new List { new ManiaReplayFrame(1020, ManiaAction.Key1), new ManiaReplayFrame(2000) } }); [Test] public void TestBreakOnHoldNote() => CreateModTest(new ModTestData { Mod = new ManiaModSuddenDeath(), PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2, Autoplay = false, Beatmap = new Beatmap { HitObjects = new List { new HoldNote { StartTime = 1000, EndTime = 3000, }, }, }, ReplayFrames = new List { new ManiaReplayFrame(1000, ManiaAction.Key1), new ManiaReplayFrame(2000) } }); } }