// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Screens; using osu.Game.Online.Multiplayer; using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer { public class MultiplayerPlayerLoader : PlayerLoader { public bool GameplayPassed => player?.GameplayState.HasPassed == true; [Resolved] private MultiplayerClient multiplayerClient { get; set; } private Player player; public MultiplayerPlayerLoader(Func createPlayer) : base(createPlayer) { } protected override bool ReadyForGameplay => base.ReadyForGameplay // The server is forcefully starting gameplay. || multiplayerClient.LocalUser?.State == MultiplayerUserState.Playing; public override void OnSuspending(IScreen next) { base.OnSuspending(next); player = (Player)next; } } }