// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.MathUtils; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Objects.Types; using osu.Game.Modes.Replays; using osu.Game.Modes.Scoring; using osu.Game.Modes.Taiko.Beatmaps; using osu.Game.Modes.Taiko.Judgements; using osu.Game.Modes.Taiko.Objects; using osu.Game.Modes.Taiko.Objects.Drawables; using osu.Game.Modes.Taiko.Scoring; using osu.Game.Modes.UI; using osu.Game.Modes.Taiko.Replays; namespace osu.Game.Modes.Taiko.UI { public class TaikoHitRenderer : HitRenderer { public TaikoHitRenderer(WorkingBeatmap beatmap) : base(beatmap) { } [BackgroundDependencyLoader] private void load() { loadBarLines(); } private void loadBarLines() { var taikoPlayfield = Playfield as TaikoPlayfield; if (taikoPlayfield == null) return; TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1]; double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime; var timingPoints = Beatmap.TimingInfo.ControlPoints.FindAll(cp => cp.TimingChange); if (timingPoints.Count == 0) return; int currentIndex = 0; while (currentIndex < timingPoints.Count && Precision.AlmostEquals(timingPoints[currentIndex].BeatLength, 0)) currentIndex++; double time = timingPoints[currentIndex].Time; double measureLength = timingPoints[currentIndex].BeatLength * (int)timingPoints[currentIndex].TimeSignature; // Find the bar line time closest to 0 time -= measureLength * (int)(time / measureLength); // Always start barlines from a positive time while (time < 0) time += measureLength; int currentBeat = 0; while (time <= lastHitTime) { ControlPoint current = timingPoints[currentIndex]; if (time > current.Time || current.OmitFirstBarLine) { bool isMajor = currentBeat % (int)current.TimeSignature == 0; var barLine = new BarLine { StartTime = time, }; barLine.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty); taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine)); currentBeat++; } double bl = current.BeatLength; if (bl < 800) bl *= (int)current.TimeSignature; time += bl; if (currentIndex + 1 >= timingPoints.Count || time < timingPoints[currentIndex + 1].Time) continue; currentBeat = 0; currentIndex++; time = timingPoints[currentIndex].Time; } } public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this); protected override IBeatmapConverter CreateBeatmapConverter() => new TaikoBeatmapConverter(); protected override IBeatmapProcessor CreateBeatmapProcessor() => new TaikoBeatmapProcessor(); protected override Playfield CreatePlayfield() => new TaikoPlayfield { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft }; protected override DrawableHitObject GetVisualRepresentation(TaikoHitObject h) { var centreHit = h as CentreHit; if (centreHit != null) { if (h.IsStrong) return new DrawableCentreHitStrong(centreHit); return new DrawableCentreHit(centreHit); } var rimHit = h as RimHit; if (rimHit != null) { if (h.IsStrong) return new DrawableRimHitStrong(rimHit); return new DrawableRimHit(rimHit); } var drumRoll = h as DrumRoll; if (drumRoll != null) { return new DrawableDrumRoll(drumRoll); } var swell = h as Swell; if (swell != null) return new DrawableSwell(swell); return null; } protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay); } }