// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Game.Skinning; namespace osu.Game.Rulesets.Catch.Objects.Drawables { public class DrawableDroplet : PalpableCatchHitObject { public override bool StaysOnPlate => false; public DrawableDroplet(Droplet h) : base(h) { } [BackgroundDependencyLoader] private void load() { ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new DropletPiece()); } protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); // roughly matches osu-stable float startRotation = RNG.NextSingle() * 20; double duration = HitObject.TimePreempt + 2000; ScaleContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration); } } }