// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Input.Bindings; using osu.Game.Rulesets; using System.Linq; namespace osu.Game.Input.Bindings { /// /// A KeyBindingInputManager with a database backing for custom overrides. /// /// The type of the custom action. public class DatabasedKeyBindingInputManager : KeyBindingContainer where T : struct { private readonly RulesetInfo ruleset; private readonly int? variant; private KeyBindingStore store; public override IEnumerable DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(); /// /// Create a new instance. /// /// A reference to identify the current . Used to lookup mappings. Null for global mappings. /// An optional variant for the specified . Used when a ruleset has more than one possible keyboard layouts. /// Specify how to deal with multiple matches of s and s. public DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None) : base(simultaneousMode) { this.ruleset = ruleset; this.variant = variant; if (ruleset != null && variant == null) throw new InvalidOperationException($"{nameof(variant)} can not be null when a non-null {nameof(ruleset)} is provided."); } [BackgroundDependencyLoader] private void load(KeyBindingStore keyBindings) { store = keyBindings; store.KeyBindingChanged += ReloadMappings; } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (store != null) store.KeyBindingChanged -= ReloadMappings; } protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList(); } }