// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osuTK; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Scoring; using osuTK.Graphics; using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach { public DrawableSliderHead HeadCircle => headContainer.Child; public DrawableSliderTail TailCircle => tailContainer.Child; public readonly SliderBall Ball; public readonly SkinnableDrawable Body; private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody; private readonly Container headContainer; private readonly Container tailContainer; private readonly Container tickContainer; private readonly Container repeatContainer; private readonly Slider slider; private readonly IBindable positionBindable = new Bindable(); private readonly IBindable stackHeightBindable = new Bindable(); private readonly IBindable scaleBindable = new BindableFloat(); public DrawableSlider(Slider s) : base(s) { slider = s; Position = s.StackedPosition; InternalChildren = new Drawable[] { Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling), tickContainer = new Container { RelativeSizeAxes = Axes.Both }, repeatContainer = new Container { RelativeSizeAxes = Axes.Both }, Ball = new SliderBall(s, this) { GetInitialHitAction = () => HeadCircle.HitAction, BypassAutoSizeAxes = Axes.Both, Scale = new Vector2(s.Scale), AlwaysPresent = true, Alpha = 0 }, headContainer = new Container { RelativeSizeAxes = Axes.Both }, tailContainer = new Container { RelativeSizeAxes = Axes.Both }, }; } [BackgroundDependencyLoader] private void load() { positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); scaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue)); positionBindable.BindTo(HitObject.PositionBindable); stackHeightBindable.BindTo(HitObject.StackHeightBindable); scaleBindable.BindTo(HitObject.ScaleBindable); AccentColour.BindValueChanged(colour => { foreach (var drawableHitObject in NestedHitObjects) drawableHitObject.AccentColour.Value = colour.NewValue; }, true); } protected override void AddNestedHitObject(DrawableHitObject hitObject) { base.AddNestedHitObject(hitObject); switch (hitObject) { case DrawableSliderHead head: headContainer.Child = head; break; case DrawableSliderTail tail: tailContainer.Child = tail; break; case DrawableSliderTick tick: tickContainer.Add(tick); break; case DrawableRepeatPoint repeat: repeatContainer.Add(repeat); break; } } protected override void ClearNestedHitObjects() { base.ClearNestedHitObjects(); headContainer.Clear(); tailContainer.Clear(); repeatContainer.Clear(); tickContainer.Clear(); } protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) { switch (hitObject) { case SliderTailCircle tail: return new DrawableSliderTail(slider, tail); case HitCircle head: return new DrawableSliderHead(slider, head) { OnShake = Shake }; case SliderTick tick: return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position }; case RepeatPoint repeat: return new DrawableRepeatPoint(repeat, this) { Position = repeat.Position - slider.Position }; } return base.CreateNestedHitObject(hitObject); } protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); Body.FadeInFromZero(HitObject.TimeFadeIn); } public readonly Bindable Tracking = new Bindable(); protected override void Update() { base.Update(); Tracking.Value = Ball.Tracking; double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1); Ball.UpdateProgress(completionProgress); sliderBody?.UpdateProgress(completionProgress); foreach (DrawableHitObject hitObject in NestedHitObjects) { if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(sliderBody?.SnakedStart ?? 0), slider.Path.PositionAt(sliderBody?.SnakedEnd ?? 0)); if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking; } Size = sliderBody?.Size ?? Vector2.Zero; OriginPosition = sliderBody?.PathOffset ?? Vector2.Zero; if (DrawSize != Vector2.Zero) { var childAnchorPosition = Vector2.Divide(OriginPosition, DrawSize); foreach (var obj in NestedHitObjects) obj.RelativeAnchorPosition = childAnchorPosition; Ball.RelativeAnchorPosition = childAnchorPosition; } } public override void OnKilled() { base.OnKilled(); sliderBody?.RecyclePath(); } protected override void ApplySkin(ISkinSource skin, bool allowFallback) { base.ApplySkin(skin, allowFallback); bool allowBallTint = skin.GetConfig(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false; Ball.AccentColour = allowBallTint ? AccentColour.Value : Color4.White; } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (userTriggered || Time.Current < slider.EndTime) return; ApplyResult(r => { var judgementsCount = NestedHitObjects.Count; var judgementsHit = NestedHitObjects.Count(h => h.IsHit); var hitFraction = (double)judgementsHit / judgementsCount; if (hitFraction == 1 && HeadCircle.Result.Type == HitResult.Great) r.Type = HitResult.Great; else if (hitFraction >= 0.5 && HeadCircle.Result.Type >= HitResult.Good) r.Type = HitResult.Good; else if (hitFraction > 0) r.Type = HitResult.Meh; else r.Type = HitResult.Miss; }); } protected override void UpdateStateTransforms(ArmedState state) { base.UpdateStateTransforms(state); Ball.FadeIn(); Ball.ScaleTo(HitObject.Scale); using (BeginDelayedSequence(slider.Duration, true)) { const float fade_out_time = 450; // intentionally pile on an extra FadeOut to make it happen much faster. Ball.FadeOut(fade_out_time / 4, Easing.Out); switch (state) { case ArmedState.Hit: Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out); break; } this.FadeOut(fade_out_time, Easing.OutQuint); } } public Drawable ProxiedLayer => HeadCircle.ProxiedLayer; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => sliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos); private class DefaultSliderBody : PlaySliderBody { } } }