// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osuTK; namespace osu.Game.Screens.Edit.Timing { internal class GroupSection : CompositeDrawable { private LabelledTextBox textBox; private TriangleButton button; [Resolved] protected Bindable SelectedGroup { get; private set; } [Resolved] protected IBindable Beatmap { get; private set; } [Resolved] private EditorClock clock { get; set; } [Resolved(canBeNull: true)] private IEditorChangeHandler changeHandler { get; set; } [BackgroundDependencyLoader] private void load() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Padding = new MarginPadding(10); InternalChildren = new Drawable[] { new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(10), Direction = FillDirection.Vertical, Children = new Drawable[] { textBox = new LabelledTextBox { Label = "Time" }, button = new TriangleButton { Text = "Use current time", RelativeSizeAxes = Axes.X, Action = () => changeSelectedGroupTime(clock.CurrentTime) } } }, }; textBox.OnCommit += (sender, isNew) => { if (!isNew) return; if (double.TryParse(sender.Text, out var newTime)) { changeSelectedGroupTime(newTime); } else { SelectedGroup.TriggerChange(); } }; SelectedGroup.BindValueChanged(group => { if (group.NewValue == null) { textBox.Text = string.Empty; textBox.Current.Disabled = true; button.Enabled.Value = false; return; } textBox.Current.Disabled = false; button.Enabled.Value = true; textBox.Text = $"{group.NewValue.Time:n0}"; }, true); } private void changeSelectedGroupTime(in double time) { if (SelectedGroup.Value == null || time == SelectedGroup.Value.Time) return; changeHandler?.BeginChange(); var currentGroupItems = SelectedGroup.Value.ControlPoints.ToArray(); Beatmap.Value.Beatmap.ControlPointInfo.RemoveGroup(SelectedGroup.Value); foreach (var cp in currentGroupItems) Beatmap.Value.Beatmap.ControlPointInfo.Add(time, cp); // the control point might not necessarily exist yet, if currentGroupItems was empty. SelectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.GroupAt(time, true); changeHandler?.EndChange(); } } }