// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osuTK; namespace osu.Game.Skinning { public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable { public LegacyAccuracyCounter() { Anchor = Anchor.TopRight; Origin = Anchor.TopRight; Scale = new Vector2(0.6f); Margin = new MarginPadding(10); } [Resolved(canBeNull: true)] private HUDOverlay hud { get; set; } protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score) { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }; } }